
My attempt to bolster my Sim’s clothes shop with baked goods near the till failed, however, as customers ignored them in favour of buying the mirrors. Retail is supposed to be where the new photography and baking skills tie in, especially because they’re relatively uninteresting on their own.

They’re well animated, but soon start to feel rote. If you’ve never worked in retail, take it from me: this is pretty much exactly how it went down when I worked at a game shop.Īctions are meaningless. Customers enter your shop with a “just window shopping” status, but as you chat to them they become more “receptive to sales pitch” and will then wander over to an item for sale and wait impatiently for you to take their money.

More realistic is the retail side of this expansion. Most interesting is tracking down suspects based on descriptions, but there’s no challenge: apply enough evidence to the case map and you’ll ensure a match. Evidence is unrelated junk-some graffiti, a shoe-that can be used on any case. Ask for a witness statement and you’ll get no more than “Gavin provided an account of what they saw”. It seems like the most involved career, as you travel to crime scenes and patrol the streets, but there’s no narrative to tie each case together. They’re well animated and initially entertaining, but they soon start to feel rote and disconnected from the fantasy. As Kristie became the big name around the science lab she took to ordering coworkers to tend to the garden her to-do list had neglected.Įssentially, however, actions are meaningless.

Riley spent her first day as a medical intern chatting to coworkers, drinking coffee, and delivering meals to patients. New actions become available as your Sims climb the career ladder, and increased experience and responsibility are characterised well.
